![]() ![]() As noted above, riprap is especially useful for armoring channel and ditch banks, lake shorelines, and for sediment trap berms and high-volume/velocity check dams. Riprap is useful in areas in which the powers of erosion outweigh the stabilization capacity of other erosion control practices such as vegetative control and mulching. ![]() due to equipment and handling costs) and does not provide some of the secondary benefits provided by vegetated practices (e.g., habitat enhancement). However, riprap is typically more expensive to install compared to vegetation (i.e. Compared to other erosion control practices, riprap is relatively simple to install and maintain. Although riprap is not often considered aesthetically pleasing, it can be one of the most effective methods of erosion prevention and is particularly desirable in areas where conditions prohibit establishment of vegetation (for example, areas where velocities are too great for vegetation to withstand). Riprap is also effective for protecting and stabilizing slopes, channels, streambanks, and shorelines.Īs discussed above, there are many applications where riprap is more desirable than other erosion control practices. Applicable areas on a site may include inlets and outlets of storm pipes and culverts, bridges, slopes drains, storm drains, and other areas where concentrated runoff may occur. ![]() Riprap is used to stabilize areas on a construction site with high erosive power by increasing surface roughness and slowing the velocity of runoff. 6 Construction recommendations and specifications.V: Weight Give - Echoes ACT3 makes the nearest player heavier, slowing down their stands movements for 7 seconds.ī: "Knock him down, Act 3"! - Echoes ACT3 does a heavy punch, dealing 30 to 34 damage. J: All Act Strike - When at 40HP or below, the user summons ACT1 to surround the target with noise, blurring their screen, then ACT2 will launch them up with its tail, dealing 35 damage, then ACT3 will barrage them, dealing 3-4 damage per hit and finish with a heavy punch, dealing 40 damage. If someone catches it, Echoes ACT3 will put a 3 Freeze on the bottle, forcing the target to the ground as well, dealing 65 damage. H: Medicine Bottle - The user throws forward a large medicine bottle. The target's stand will get 3 Froze and be disabled for 4 seconds.į: Leg Freeze - Echoes ACT3 will 3 Freeze the nearest player's legs, halving their walk speed for 5 seconds. T: Stand Freeze - Echoes ACT3 does a short barrage, each punch dealing 1 damage. They will be left ragdolled for 5 seconds. R: Crater - Echoes ACT3 teleports behind the player the user has their cursor on and 3 Freezes them, dealing 40 to 44 damage. If all punches hit, the target is forcefully pushed to the ground 6 seconds later, dealing 25-44 damage. Passive B: "Okay Masta" - Most attacks will work even without having your stand manifested.Į + Hold: 3 Freeze - Echoes ACT3 teleports in front of the user and dishes out a barrage of punches while saying "Act 3, Freeze!", dealing 4 to 5 damage per punch. Passive A: 3 and Freeze - Any offensive attack has a 25% chance to ragdoll the opponent if it isn't already guaranteed. ![]()
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